By using two keyframe the score will update quickly. All of them are an instance of one object. Add a new object that covers the ball perfectly and place in the exact timing when you need the ball to be clicked. This action minuses lives and score if the player fails to click. Add this action to frame 65 : gotoAndPlay 1 ;. If the player clicks outside the ball he loses both lives and score by 1. Add this action to frame 49 : as the game starts from Now edit that movie clip and insert 5 keyframes on every frame Now keep all 5 shapes in keyframe 5, keep 4 shapes on keyframe 4 … like this you will have a single shape in keyframe 1.
Go to the second level of the main lives movie clip that is directly on our main clip. Insert 2 keyframe and in the second frame add this action :. I know your head must be spinning right now, so watch the video as you are reading this text. It will really speed this up for you. Add this page to your Website, Blog, or Forum.
Let your friends know about this tutorial. Just copy and paste the html code below:. Your email address will not be published. How to Make a Game in Flash. Tweet, Recommend, or give a thumbs up! Related Posts. This function manages the next card to be drawn. Line : Beginning of the actions to be executed when the higher button has been released the button with an up arrow. Lines : Same thing with the lower button, with the only difference in line where higher variable is set to false.
Line : Checking if the player did the right choice. It happens when the player pressed higher and the current card is higher or equal than the previous one, or if the player pressed lower and the current card is lower or equal than the previous one. As you can see, if two cards are equals, the bet is always won, no matter the seeds of the cards.
Line : Determining if it's not the first card drawn the one you see when you start the game. Lines : Determining the partial score. The game encourages bets again statistics so if you have a ten, you know you have four cards higher 10, J, Q, K and nine lower from 1 to So the game will give nine points if you bet and win on higher, and four if your bet and win to lower.
Line : Setting the lap score to If you don't win, you always lose 5 points. Lines : Showing the lap score if the card drawn is not the first one the one you see when you start the game.
Lines : Assigning properties and actions to the cards involved in the last bet: the last one is placed to 0, 10 , made visible and with the come action while the last one is set to move action. Line : Updating the score text with the total score and the number of cards left. Line : Beginning of the endgame function to be executed when the game ends. Line : Removing the game movieclip with all cards, buttons, scores, and so on.
It's a movieclip showing your score and the top 5 players. Lines : Applying the glow array to the gameovertext the text with your final score and fame the text with the top five scores texts.
Line : Submitting the score to Kongregate. You are submitting only the score, without your name, because highscores work only if you are a registered user. In that case, the name is the nickname you use in Kongregate. Lines : Code to retrieve the top five players. It's the standard code you may find on this page, I just changed line to display the scores in my fame text and remove the trace lines. Notice that I am writing all scores and not just the top five, but the fame text will show only the top five.
Lines : Managing the play button you can find in the game over screen: it's the same concept as seen in lines Its free, but I want to be communicated in case of business use. Donations are accepted to keep the project of free fonts alive! It's reminiscent of the closing notes of the opening music from the Three Stooges done in a church organ style with a closing cymbal crash.
I'll give this one away gratis, but feel free to check out my free loops and potential upcoming license-mandated ones over in the respective part of Flashkit.
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