If the character is young and constantly changing, it's harder to portray the changes and conflicts in the drama. Spoken like a true Vulcan diplomat. Five captains united for the first time in the history of the Star Trek franchise! Had this been a press release, that's exactly how I would have started it In fact, I may just have left it at that, because let's face it, the idea of having the voice talents of the five major Star Trek captains under one roof would be enough to sell this game to even the most tepidly enthusiastic of Trekkies.
I wouldn't even have to mention Legacy's epic space combat battles, the potentially mesmerising era-spanning plot or the stupefying collection of Starships just waiting to be kicked into warp 19 it's OK, I'm exaggerating for effect and sent into battle against alien races.
Neither would I have to mention the fact that Id spent several hours in an intimate clinch with the latest code. Of course, this being a playtest, you'll be wanting a few more juicy nuggets of info, so here goes. Visually, Legacy is looking little short of spectacular, with Starships accumulating real-time damage as they're pounded by pyrotechnic phaser and torpedo displays, while the dark, airless void is dotted with bright planets and mammoth spacestations.
Even Deep Space 9 makes an appearance. Your fleet of four ships you start the game with just one can be upgraded or sold for scrap metal to fund the purchase of newer, more advanced vessels that pack enough firepower to bring down a Borg cube the size of a moon.
Just as well really, as the Borg, coupled with the Romulans and Klingons, seemed responsible for the majority of the game's combat in the levels that I sampled.
Being able to redirect my ship's power on-the-fly and issuing my mini armada with orders added a tactical edge to the brutal action, while the option to use Nebulas to thwart the enemy added a genuine sense of immersion to the proceedings. If youre a die-hard fan, you'll be pleased to know that all of your favourite Starships have been recreated in loving detail and are available for you to command, including the Defiant, Intrepid and Mildly Insubordinate. OK, I may have made that last one up, but you get the picture.
However, it's not all positive. Despite later battles being breathtaking in their magnitude, the inherently cumbersome handling of my craft, coupled with some asphyxiating camera controls and a lack of perceivable speed when the view fixed behind my ship, restricted the excitement levels somewhat. Thus, I was forced to spend half my time looking for the enemy while firing off-screen with my phasers.
Let's just hope that Mad Doc iron this out in the month they have left to complete the game, as once I was facing the action, the battles proved highly evocative of the space jousts that made the movies' action-sequences so thrilling.
While questions marks hang over the game's camera interface, the rest of Legacy appears to have bags of potential. Whether it'll be a Wrath Of Khan or : Nemesis though, is yet to be seen. Your Average Star trek episode, say a Next Generation one sometime around season five or six, runs thusly.
First, new planet discovered. Second, slightly dull dispute about crop irrigation or something. Third, dull warbling about the prime directive. Fourth, Counsellor Troi senses discord or infinite sadness. Fifth, they find out it was the Romulans all along. Sixth, the episode's special effects budget is expended when something in space blows up. Seventh, Data looks bemused.
Your average mission in Star Trek: Legacy, however, runs a bit differently. It may start with those assuring blue episode titles in the top-left corner, but what follows are more breaches and explosions than any budget could allow. Space battles are here by the space bucketload Which must make for a wonderful game, must it not?
Legacy can and will make you want to hurt things. No, I take that back - Legacy will make you want to kill things and then hold them between your teeth while you repeatedly slam them into broken glass. I might be a tad hysterical here, but it's taken.
The story, as it is, isn't bad see Unfinished Symphony', opposite - and it certainly is nice that they've roped the whole four pip' captain gang in for voice duties. But the game is just so unwieldy less so on , so read into that what you will , its controls so flailing in their driftyness and its map screen so sluggish and ill-conceived that just thinking about it earlier caused me to dry-heave. Once youve got used to the idiosyncrasies of Star Trek combat predominantly based around exactly which angles you can fire from - a factor not helped by the game's poor tutorial system , it's fair to say that its levels are relatively varied - even if they always do revolve around interplanetary fisticuffs.
Each one begins with the relevant captain speaking as the voice of their ship there are no cut-scenes beyond ship exteriors - giving a one-vehicle, one-voice Thomas The Tank Engine ambience to affairs , and a variety of twists and turns play out from then on.
A significant problem then arises, however, since the lack of an in-mission save feature coupled with wavering difficulty levels and sections that can last anything up to a half-hour leads to quite remarkable levels of frustration.
What's more, the action itself is rather shallow, tactic-less and difficult to follow -something compounded by the fact that issuing decent orders to the other three ships in your entourage is nigh-on impossible. Sure, you can take each over individually - but trying to get any battleplan going other than my own constant bundle in on that big bastard there!
Far from a slow, gradual drip of goodness into your federation flotilla meanwhile, the game unlocks uber-ships to buy remarkably early in each generation of the game -providing the most non-gratifying instantgratification you may ever experience. In even the bleakest most mundane of Enterprise episodes though, there was always the morale-lifting possibility of Jolene Blalock needlessly being infected with something and being shamelessly stripped of clothing, greased in sci-fi lube and placed in a decontamination chamber.
Does,Tm sure youll be wondering, Legacy have a saving grace - a metaphorical erect Vulcan nipple peeking out of the murk?
Well yes it does - but only in what the game could have been. I downloaded it, but it will not run. When trying to run any program in the download, it just says the download wizard was interrupted and nothing happened. Installing the ISScript does nothing.
How can I fix this problem? Im running windows Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Star Trek: Legacy Windows , read the abandonware guide first! We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentation when possible. If the manual is missing and you own the original manual, please contact us!
Various files to help you run Star Trek: Legacy, apply patches, fixes, maps or miscellaneous utilities. MyAbandonware More than old games to download for free! Browse By Download 2. Captures and Snapshots Windows. See older comments 4. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Send comment. Download Star Trek: Legacy We may have multiple downloads for few games when different versions are available. Just one click to download at full speed!
Windows Version. Download ISO Version 2.
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