Using a modified version of the Quake III engine, developer Raven Software has brought the sights and sounds of the Star Wars universe to life with great care. The sound is usually the best part of a Star Wars game, and here it's no exception. The John Williams-inspired soundtrack changes in tone and tempo to suit the level of action, and the weapons' sound effects provide satisfying blasts, hums, and whooshes.
The acting during cut-scenes is also very good, with Billy Dee Williams himself on hand to voice Lando Calrissian. But be aware that the single-player levels are aimed at the hardcore gamer willing to spend hours of trial-and-error to solve a puzzle or at those who don't mind following the step-by-step instructions of a strategy guide in order to proceed.
Chances are the majority of players will try some of the single-player game, become frustrated or bored, and then move on to the outstanding multiplayer modes. Sound: The use of familiar Star Wars music, sound effects, and voices goes a long way toward creating an immersive experience. Enjoyment: While the single-player game might be frustrating for some, the multiplayer modes more than make up for it. The official release of the project took place in September The game takes place 2 years after the events shown in Mysteries of the Sith.
The main character, Kyle Katarn, does not find the strength to hold the lightsaber anymore and decides to return to the old trade of a mechanic. However, the emergency again forces him to take up the sword and put on the mantle of the Jedi.. The gameplay is built around the actions of the protagonist. Camera view - from the first person, and from the third person switch between each other right during the game.
Kyle Katarn perfectly owns not only a lightsaber, but also various assault rifles, pistols, he is also trained to control special drones, bots, etc. Extensive opportunities for pumping skills allow you to pump your hero to the maximum level before the final of the game. Force powers are admittedly a bit disappointing except at the highest levels.
Force Jump no longer catapults you into a low ceiling, shattering your skull; rather, it makes you jump higher and stay in the air longer than normal.
OK, fine, be functional. I sulk in a corner sometimes knowing that multiplayer has additional powers such as Force Absorb that would be useful even in the early stages of single player.
Despite missing the mark with a Force-enhanced stealth mission, a zero-gravity escape from an exploding starship, a canyon romp in a popular Star Wars vehicle, and one particular boss battle that was barely a good idea in the first place, JKII gets it right with the sieges of two popular Star Wars locations, an all-out bar fight, sniper rifle showdowns, clever ambushes by lightsaber-toting foes, and a button that sucks unsuspecting Stormtroopers out an airlock. JKII multiplayer is a fun waste of time for me, and that pretty much sums up my thoughts about an entire mode that is the sole reason some people play the game.
Even the built-in cheat codes offer significant replay value and customizability for the oft-neglected single-player mode. This is an exceedingly rare thing for me to say, but cheat codes unlock the true fun potential of the game, regardless of difficulty level or player skill. But hey, look, Lando Calrissian. A bit of blathering introduction is in order. Well, you win some, you lose some. Not that, uh, Kyle gets his lightsaber back and becomes a Jedi again.
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