Dc mutants and masterminds pdf




















You can download PDF versions of the user's guide, manuals and ebooks about mutants and masterminds pdf handbook , you can also find and download for free A free online manual notices with beginner and intermediate, Downloads Documentation, You can download PDF files about mutants and masterminds pdf handbook for free, but please respect copyrighted ebooks. All search results are from google search results. Please respect the publisher and the author for their creations if their books are copyrighted.

You agree not to indicate compatibility o. Linda can be reached at GMLinda d20radio. Andrew Thomas. It assumes a straight-out comparison.

Fausto Passarelli. The target has a -1 circumstance penalty to fur- Attacking ther checks against damage. No notes for slide. Just rolling a success or failure counts as one degree.

Log In I am new here? Make a check by rolling the die, adding the appropriate ra! Gain an immediate additional resistance check against an ongoing effect. Jon F. Add to Cart. Steal a key chain unnoticed.

Knockout gets a new erators, power ca. Note that this table assumes the use of more detailed modifiers for the Disguise application of the Deception Skill — see the New Rules page on writeups. Diminish by two or more for Characters who are unsubtle, highly honest, straightforward, or would otherwise not be practiced bluffers and tricksters. Average this number and check on this table:. Just keep an eye out for that possibility.

Characters with special technological equipment often armour or weapons might have Technology Limited 2 — their gear to represent repairs, jury-rigging and perhaps minor improvements, but such skills will usually be explicitly noted in the DCH entry.

This section is a bit different, in large part because the philosophy of skills management is different between DCA and DCH. This section aims to produce the final skill bonus, not the skill ranks. The ranks can be determined by the gap between the Attribute bonus and the skill bonus, though of course corner cases might result in odd situations or even an Attribute bonus greater than the skill bonus.

This section extensively uses the DCH notion of Subskills. When the Skill is listed alone e. When something is specified in parentheses e. A Skill with Limited 2 costs 1 point per four ranks rather than 2 and a Skill with Limited 1 costs 1 point per three ranks. There is one column for most skills, and one column for Expertise skills. The first version of this work had individual tables for most skills to look at the distributions, but the values are close enough for a generic table. Which is a lot more convenient, too.

Adjust around this mean. Artist Actor will nearly always map with the Deception Skill in DCA, since it includes disguise, mimicry, impersonation, etc.

Use the non-Expertise column for those. For Persuasion, see the Everyman Skills version. However, this ceases to be true past 7 APs.

Use the following table :. There are some non-standard Subskills that allow to both Identify and Build Gadgets in a specific field e. Gadgetry Chemistry. There are slight differences in the distribution compared to the general skills table, so I suggest using the following :. The standard package is generally understood to be everything but Brainwashing. The standard package is all Subskills, but in practise that often is too broad so treat Military Science with nothing in parenthesis with some caution.

Drawing Plans will usually get rolled into a Technology Skill. The rest can just be treated as Expertise: Science using the same table as Gadgetry. Depending on how many Thief Subskills are present, the character may have a Limited 1 or Limited 2 version of Sleight of Hand — or you may end up just using the Sleight of Hand Skills as a whole.

Use the General Skill table, with the non-Expertise column. Leaving Space vehicles out is probably not, in most campaigns, enough of an issue to warrant a Limited. These now generally map to Complications. Generally speaking, what DCH Drawbacks do is fairly clear from the name, but there is a handful of abbreviations:.

Thus, if you are lucky enough to have a real speed in MPH, one hour in DCA is 9 ranks, so you can just subtract 9 from the miles to get the speed rank. However, most of the time speeds are going to be based on game statistics or observed performance in the media. Here are some handy conversions. Speed is usually going to be equal to APs of ground movement such as Running, This assumes that characters and creatures will frequently run using their Athletics.

Usually equal to APs of Flight DCA does, however, present a surprisingly wide range of speeds for aircraft, so some comparisons may be necessary. Ranks equal to APs of Swimming. Leaping is defined more by distance than speed, so you can simply use the appropriate measure. Although DCA rounds are slightly longer, even moreso than Leaping, teleportation is defined by the distance that can be achieved in one move. Ranks in Teleport equal APs of distance, Combat-oriented Powers tend to be about EV or RV, and the article begins with conversion tables about those.

Force field bolsters RV, so adding it to the BODY of the character and checking the table gives you an idea of how resilient the force field makes that person. Less straightforward cases can become very complicated indeed, and require strong system mastery of both games. What we do have is discussion notes from the thread about specific issues.

Recovery in DCA is fast and routine, and is expressed in penalties and conditions. This is not an apples to apples comparison. However, there are some convenient convergences. So just use this handy table:. Well… If you feel the need to define something especially effective for very high ranks, some kind of comic book style almost instantaneous recovery from wounds that nearly destroy the body, consider dialing back the Regeneration back to 1 or 2 ranks and buying a level of Healing self only using the APs of Regeneration as though they were an EV.

Invulnerability is something of an ugly DCH duckling. But Diehard, and also a pretty strong case for Ultimate Effort Toughness are strong possibilities. Sufficiently strong cases are treated as Immortality in DCA, with appropriate limitations and Complications as needed. Uncapped The writeups in the DCA rulesbook essentially follow a scale as a design choice.

This has some advantages especially if you want characters of different PL to work together , but some GMs may prefer to have a more open-topped scale, not one soft-capped at If so, some guidelines:.

Sharing tweet share save share Related articles on Writeups. Both the DCA and the DCH writeups use key characters as benchmarks, and the number of likely scores for any attribute is fairly low.

The bad news is that such an exercise requires good knowledge of both systems so reading the notes require DCH knowledge, unlike OMACS II itself and, more importantly, of the key heroes used as benchmarks — and of the implicit hierarchies existing between them. See the FAQ on writeups.

You will see that in action in the notes, and see how it produces a more coherent scale of who is better than whom at what, allowing for more coherent comparisons of quantities across game systems. Of course, this work also produces series of revised scores for the benchmark characters, allowing to improve their writeups in both systems. This whole body of work is complicated, there are inevitably judgement calls, and it informs important writeups.

Also, some people like reading about this stuff. DCH Captain Marvel was the version right after the Crisis and a minor character, whereas the DCA version is the major character and powerful version seen nowadays.



0コメント

  • 1000 / 1000